Derprito32Bit

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  1. @Idlecan you try and convert this? function damagePlayer() { var offset = 0.0625; for (var i = 0; i < 49; ++i) { player.sendPacket(0x04, player.getX(), player.getY() + offset, player.getZ(), false) player.sendPacket(0x04, player.getX(), player.getY(), player.getZ(), false) } player.sendPacket(0x03, true); }
  2. what would i put for the number would i put smth like what idle did, t.x t.y t.z?
  3. @Fierceecan you show me where it is i can't seem to find it, and @Idlety but is there a way to make it more simpler or is that the only way?
  4. @Idlecan you see if there is a way to do self damage using packets I can’t seem to do it. Sorry for the ping
  5. ah the latest 3.0 one which used java
  6. does astolfo just not have getx, gety, getz? cuz i need those to make it
  7. An example of self damage I made for moon: function damagePlayer() { var offset = 0.0625; for (var i = 0; i < 49; ++i) { player.sendPacket(0x04, player.getX(), player.getY() + offset, player.getZ(), false) player.sendPacket(0x04, player.getX(), player.getY(), player.getZ(), false) } player.sendPacket(0x03, true); }
  8. Not using bow damage, I want to force the player to take instant fall damage
  9. Does anyone know how to code self damage using the api, I did this in Java but fucked it up in lua
  10. Is it possible with the current scripting api to do something like: CustomAura [WatchCat]